Skip to content

An open-world shooter that plays right in the browser

Selentara is an open-world exploration shooter set on an artificial moon. Players land on the surface, hunt for hidden portals and work down through 96 stacked inner levels, with nothing to download.

Client
Selentara
Industry
Browser game / open-world shooter
Location
Remote engagement
What we did
Web apps, Websites, Branding
Live site
selentara.com ↗
Selentara website
96
inner levels stacked inside the moon
6
playable operatives, each built differently
0
downloads to play (WebGPU in the browser)

01The challenge

A game that lives in a browser has to sell itself in seconds. Visitors need to understand the world, the loop and how to start, without a store page or trailer doing the work.

The site also had to stay true to the game. Levels, weapons, vehicles and threats change as the game does, and players notice when a stat is out of date.

02What we built

  • A cinematic game site laid out like a mission briefing: The Moon, The Way In, Inner Levels, The Run, Operatives and a Field Guide.
  • Field Guide pages for the arsenal, motor pool, threats and salvage that read live from the game's own numbers, so the site never drifts from what players see in-game.
  • Live server counters on the home page: hosts online, operatives enlisted, deployments and extractions.
  • A to-scale cross-section of all 96 levels, drawn from the same geometry the game builds them from.
  • An enlist flow that goes from account to first drop in four steps, with a plain system check (WebGPU in current Chrome, Edge, Firefox or Safari 26+), plus news for patch notes and lore.

03What they have now

Players go from the home page to standing on the moon in minutes, with no download, launcher or install.

Every weapon, vehicle and level briefing on the site matches the game, because both read from the same data.

Visitors can explore the whole world, level by level, before they ever play.

Built with
  • Next.js
  • React
  • Vercel
  • WebGPU
  • Live game data